Kojima Productions' CTO, Akio Sakamoto, discusses the studio's decade-long partnership with Decima, the engine powering the Death Stranding series. Sakamoto reveals the engine's unique capabilities, including its rendering analysis tools and development environment, which have been instrumental in creating the highly realistic and visually stunning environments in Death Stranding 2: On the Beach. The CTO highlights the engine's role in achieving stable performance, even with extravagant moving objects like fireworks, and emphasizes the importance of Decima's rendering capabilities in maintaining frame rates. Sakamoto also addresses the collaboration between Kojima Productions and Guerrilla Games, sharing modifications and updates to the engine, and the mutual benefits of this partnership. The interview concludes with a look ahead to the PC version of Death Stranding 2: On the Beach, set to launch in March 2026.